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Thread Statistics | Show CCP posts - 14 post(s) |
Fox Gaden
Immortal Guides
3895
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Posted - 2014.07.17 15:18:00 -
[1] - Quote
CCP Logibro wrote:Adipem Nothi wrote:@ CCP Logibro
Neat! If you don't mind our asking, what came of your experiments with Adhesion and Range Extension? Those come later today as I need a willing victim (likely CCP Rattati) to help me with that. I am picturing Logibro in the lunch room challenging coworkers to a knife fight...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3895
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Posted - 2014.07.17 15:25:00 -
[2] - Quote
CCP Logibro wrote:As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others)
This is an important point.
As a Sentinel my standard procedure when I take too much damage in a fire fight is to back up and strafe left or right behind cover. Reducing my backup speed would make advancing even more dangerous as an HMG SentinelGÇÖs slow turn speed makes turning my back on the enemy and running back to cover take far too long, and having to interrupt my suppression fire to get to cover would make me an easy target.
As far as a Sentinel fighting a Scout, if a Scout canGÇÖt advance as fast as a Sentinel is backing up, then that Scout is warring far too much Plate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3896
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Posted - 2014.07.17 17:40:00 -
[3] - Quote
Adipem Nothi wrote:1) The Sentinel's turn speed is exactly the same as every other frame's (with or without plates). This fact has been tested, confirmed, reconfirmed and even defended by the Devs themselves. Slow turn speed ceased to exist in Uprising 1.4; the rate at which we spin is governed solely by our chosen sensitivity settings. If a Scout was holding an HMG the Scout would turn slowly too. But only the Sentinel has that pleasure. If I want to turn as fast as other suits I have to switch to my SMG.
Adipem Nothi wrote:2) There is not a single Scout in here who runs plates while Knifing. Then there should not be a single Scout who can't keep up with a backpedaling Sentinel. That was my point.
Adipem Nothi wrote:3) The Sentinel's backpedal speed is no less a problem for NK users than other frame's; in fact, it is likely more of a problem. If a charged backstab fails to kill you -- which is most common with Sentinels -- you can fully rotate well in advance of a second charged attack. The best a Scout can do in these cases is to stay close and swing uncharged, hoping he lands enough blows to finish you off before you pulse your HMG. To keep you within melee distance as you walk backwards, the Scout has no choice but to walk straight at you, directly into your HMG fire. A unarmored Scout's lifespan under HMG fire is best measured in tenths of a second. If the Sentinel rotates clockwise after the Charged backstab then you should be turning clockwise as well while strafing left to stay behind the Sentinel. If you get close enough to get a backstab in, and then you let the Sentinel get his HMG on you, then you messed up.
Adipem Nothi wrote:No doubt many Heavies think that #3 is funny, much like many HAV pilots used to think that Swarms were funny. But like Swarms and HAVs, this imbalance will too eventually need to be addressed. Scouts are a SentinelGÇÖs hard counter. You may not have gotten the memo, but I have encountered a lot of Scouts who have. Fighting a Scout in CQC always scares the crap out of me, and if I survive the encounter it is always a relief. You need to stop playing like an Assault suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3896
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Posted - 2014.07.17 18:02:00 -
[4] - Quote
Adipem Nothi wrote:@ Fox
In hindsight, I kinda went spider-monkey on you and perhaps was wrong to do so. I should take into account that your experiences and observations may differ from my own. I've no idea which loadouts you run as a Heavy; as a point of reference, I knife using a GalScout w/a sidearm damage amp and prototype knives (proficiency 5).
If you want to see what I'm QQing about firsthand ...
Tank up a Proto Gal Sentinel with a decent HMG, crank your sensitivity settings, and find an experienced Knifer. Begin your "duel" with a perfectly placed NK backstab, then do what comes naturally (bunnyhop, pirouette, backpedal, spray, etc). I got interrupted while responding so it took 30 minutes or so between hitting Quote and actually posting, so I did not see this post before responding.
I admit I donGÇÖt have much experience with Brick Tanked Sentinels. (I thought that stacking plats effected turn speed and backpedal speed, but I could be wrong about that.) I had a logi chew me out once for not equipping plates, and I had to sheepishly admit that I could only use Militia plates, despite having all proto modules in my normal fit. I can equip proto plates now, but I almost never run such fits.
So in my experience, a good Nova Knifer can often kill me before I can turn around. It usually takes two hits.
If I set the sensitivity high enough to turn quickly I would never be able to hit anything.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3896
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Posted - 2014.07.17 18:05:00 -
[5] - Quote
Nice fit. I like how you have the Compact Nanohive for repairing your armour. Why a normal Nano hive with it instead of two Compact Nanohives? Is that for WP farming or does the Compact Nanohive (even two of them) not give enough to keep the Plasma Cannon fed?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3898
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Posted - 2014.07.17 18:35:00 -
[6] - Quote
Appia Vibbia wrote:Fox Gaden wrote:Nice fit. I like how you have the Compact Nanohive for repairing your armour. Why a normal Nano hive with it instead of two Compact Nanohives? Is that for WP farming or does the Compact Nanohive (even two of them) not give enough to keep the Plasma Cannon fed? yeah, the compact is my go-to armor repairer on Minmatar and Caldari pub suits. Often times I run a dampener on my Assault C-I or M-I because Logistics keep scanning me But the basic nanohive instead of another compact is because (1) dual hives rep armor before resupplying and (2) I have two to deploy which will keep the PLC and grenades fed longer before I suicide or have to look for a Supply Depot as the battle moves throughout the map. Ah, yes, the grenades. They would pop a Compact Nano Hive quickly even if you were not getting reps before resupply.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3898
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Posted - 2014.07.17 18:43:00 -
[7] - Quote
Adipem Nothi wrote:@ Fox
That makes more sense; low HP sentinels are not part of the problem. With respect, you would better understand the problem if you had experienced it firsthand. To assume that I or other scouts are "doing it wrong" would be incorrect, irresponsible and beneath your lofty station :-). Well, to be fair, some Scouts are doing it wrong, and I donGÇÖt recall having fought against you in particular, so I had no way to judge how you play.
With regards to Brick Tanked Sentinels, I suspect that when they cut the movement penalty on Armour Plates back when Plates were considered inferior to Shields, that they may have went a little too far. Having that much Armour buffer should make a suit slow, which should effect backpedal speeds.
Edit: I believe that a Brick Tanked Sentinel should have to switch to his SMG to kill Scouts (increased turn speed), or rely on his Logi to take them out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3899
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Posted - 2014.07.17 18:50:00 -
[8] - Quote
Sole Fenychs wrote:CCP Logibro wrote:No bonuses to hitting weak points (not yet at least). May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. Are there any AV guys who even go for that weak point? Do you have stats on how often weak point hits actually made an impact on an engagement? Other than that, I love this change. It will make NK attractive to me and adds another AV melee weapon. ...It's also yet another Caldari AV weapon, which is kinda funny.
HAV: Weak points are the Engine (back canter), and the treads. Those are also the weak points IRL. LAV: Weak point again is the Engine, this time on the front. Dropship: Weak point is the external thrusters on sides neat the back.
Every smart tanker will go for the weak points when fighting another HAV or shooting a DropShip. I always go for the engine when trying to take out a LAV with my HMG. It does not really help much with Swarm Launchers (totally luck) but it makes a big difference with a Forge Gun.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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